3ds To Cia Converter Exe Header Error

11 votes, 33 comments. Trying to convert my.3ds files to.cia using '3DS simple CIA converter v5.0'. I have boot9.bin in the 3ds converter root. 11 votes, 33 comments. Trying to convert my.3ds files to.cia using '3DS simple CIA converter v5.0'. I have boot9.bin in the 3ds converter root. 3DS CIA Manager List all CIA files from a folder and display its ID. Leerz: Thread: 3DS to CIA converter Convert.3DS files to.CIA format CCI/CIA Command Builder (aka ROMTool GUI) TiniVi: Thread: Git: CIA Auto-Generator Script to speed up cia generation mmn: Thread: Cia to TitleID List all cia files from a folder and display its ID. CCI: Added more information to the header. MPO: Added Nintendo's MakerNote structure. V1.0 Better late then ever.update to v1.0 so I can continue with the regular; version giving. Added MPO support (3D Images taken by the 3ds camera) 3D Video Conversion tool to convert youtube 3d videos to 3DS-3D MJPG videos. More bug fixes (as always) v0.96.

makerom
General
Author(s)3dsguy
TypePC utility
Version0.15
Links
Download
Source


makerom is a tool which can be used to create NCCH, CCI, and CIA files.

  • 1Format Overviews
    • 1.2CCI
    • 1.3CIA
  • 2Using Makerom
    • 2.1Command line

Format Overviews[edit]

NCCH[edit]

The native format storing code binaries and data archives for the 3DS is NCCH. NCCH files are comprised of:

  • code/exheader/plainregion (used for code execution) (plainregion just lists included SDK library add-ons)
  • icon (app title text, icon, homemenu settings, see here
  • banner (cbmd + cwav, i.e. the upper screen banner/sound shown on the homemenu)
  • logo (the splash screen displayed after an application is launched from the homemenu)
  • romfs (read-only filesystem used to store resources)

Typical uses for NCCH files include:

  • Executable image (code+exheader+icon+banner+logo+romfs)
  • e-Manual archive (accessed from homemenu) (romfs)
  • DLP child CIA archive (accessed from application) (romfs)
  • Update Data archive (romfs)
  • Standalone data archive (romfs)
  • DLC index archive (icon+romfs)
  • DLC archive (romfs)

CCI[edit]

The native format for gamecard images is CCI and is a NCCH container format. CCI files are limited to containing 8 NCCH files, and can contain NCCH files for applications titles only.

NCCH configuration for CCI[edit]

NCCHRequiredIndex
Executable imageYES0
e-Manual archiveNO1
DLP child CIA archiveNO2
Update Data archiveNO7

CIA[edit]

The native format for packaging NCCH files for install is CIA, which is also a NCCH container format. CIA files are limited to containing 65535 NCCH files and can be used to contain NCCH files for any title type. CIA files also contain signed data used by the 3DS for general title management and DRM. Installing custom CIA files on a 3DS which also uses eShop/SysUpdates is unwise as conflicts will likely occur.

NCCH configurations for CIA[edit]

Applications (Application/DlpChild/Demo/Patch/SystemApplication):

NCCHRequiredIndex
Executable imageYES0
e-Manual archiveNO1
DLP child CIA archiveNO2

System Applet/Module:

NCCHRequiredIndex
Executable imageYES0

System Data Archives:

NCCHRequiredIndex
Data archiveYES0

DLC:

The number of DLC data archives in DLC varies for each DLC.

NCCHRequiredIndex
DLC index archiveYES0
DLC data archiveYESVaries

Using Makerom[edit]

Command line[edit]

General Arguments

ArgumentAcceptable valuesNotes
-f <format>'ncch'/'cxi'/'cfa'/'cci'/'cia'Specify the output file format. 'ncch'/'cxi'/'cfa' has no affect, probably parsed without error for legacy support.
-o <path>Valid file path.Specify name/path for output file. Makerom will decided a name if this is not specified.
-vnot requiredEnables verbose output.

RSF Arguments

ArgumentAcceptable valuesNotes
-rsf <path>Valid file pathSpecify the path to Rom Specification File(RSF). See below for creating RSF.
-D<NAME>=<VALUE>This is used to substitute where '$(<NAME>)' exists in the RSF files with '<VALUE>'. (Uppercase isn't a requirement)

Crypto Arguments

ArgumentAcceptable valuesNotes
-target <target>'t'/'d'/'p'Specify key-chain. This affects encryption, signing and '-desc' template availability. t=test, suitable for homebrew. d=devkit(incomplete), suitable for devkits. p=retail(unusable), suitable for signing retail software?
-ckeyid <index>Any value between 0-255 (inclusive).Overrides the default common key used to encrypt CIA title keys.
-showkeysnoneDumps loaded key-chain to stdout.

NCCH Build Arguments

ArgumentAcceptable valuesNotes
-elf <file>Valid file pathSpecify ELF. See below for creating ELF.
-icon <file>Valid file pathSpecify icon.
-banner <file>Valid file pathSpecify banner.
-desc <apptype>:<fw><apptype>='app'/'ecapp'/'demo'/'dlpchild'. <fw>='kernel version minor'.Use a template for exheader/accessdesc. These are hard-coded, so not all firmwares have a template. A value from 1-7 can be used in place of 'kernel version minor'. A template shouldn't be used if the title needs 'special' permissions, the RSF must be configured fully.
-exefslogononeInclude logo in ExeFS. Required for usage on <5.0 systems.

Arguments useful for rebuilding a NCCH file:

ArgumentAcceptable valuesNotes
-code <file>Valid file pathSpecify decompressed/plaintext exefs code binary.
-exheader <file>Valid file pathSpecify plaintext exheader binary.
-logo <file>Valid file pathSpecify logo.
-plainrgn <file>Valid file pathSpecify NCCH plain-region.
-romfs <file>Valid file pathSpecify an unencrypted RomFS binary.

CCI Arguments

ArgumentAcceptable valuesNotes
-content <path>:<index><path>=Valid file path. <index>=Any value between 0-7 (inclusive)Include a built NCCH file in the CCI container. '-i' can be used instead of '-content'.
-devccinoneBuild a debug CCI?
-nomodtidnoneDon't modify the TitleIds of NCCH files included to match NCCH0
-alignwrnoneAlign the offset for the Card2 writable region to the end of the last NCCH in the CCI.

CIA Arguments

ArgumentAcceptable valuesNotes
-content <path>:<index>:<id><path>=Valid file path. <index>=Any value between 0x0-0xFFFF (inclusive). <id>=Any value between 0x0-0xFFFFFFFF (inclusive)Include a built NCCH file in the CIA container. If <id> isn't specified, it will be generated randomly. '-i' can be used instead of '-content'.
-major <version>Any value between 0-63 (inclusive)Specify the version major for the title. This cannot be used with '-dver'.
-minor <version>Any value between 0-63 (inclusive)Specify the version minor for the title. This cannot be used with '-dver'.
-micro <version>Any value between 0-15 (inclusive)Specify the version micro for the title.
-dver <version>Any value between 0-4095 (inclusive)Specify the or '-minor'.
-dlcnoneSpecify this flag when building a DLC CIA.
-randnoneUse a random title key to encrypt CIA content.

Examples[edit]

General examples:

Create CXI

Create CFA

Create CCI

Create CIA


Makerom supports building a NCCH file and including it automatically (as index 0) into a NCCH container:

Create CCI and CXI at the same time and include a CFA

Create CIA and CXI at the same time and include a CFA

Rebuilding CXI:

Creating RSF files[edit]

Inspired by Nintendo's format for their makerom, a yaml configuration file is required for creating NCCH files. CIA/CCI can be created without using a RSF file, but default settings will be used.

For CXI, RSF files can be used to specify permissions, and access control settings. Makerom can use default settings by use of the '-desc' option, which removes the requirement for specifying them in the RSF file.

Sample RSF to be used with '-desc': download (link broken)

Sample RSF to be used without '-desc': download

Creating ELF files[edit]

The latest devkitARM used in conjunction with ctrulib can create ELF files compatible with makerom.

ELF files that are created using the official SDK are also supported by makerom.

Compiling Source[edit]

For Windows a MinGW-W64/MSYS build setup is required.

For Linux, gcc/g++/make must be installed.

All additional libraries used by makerom (polarssl/libyaml) are included in the source, and are linked statically.

Retrieved from 'https://www.3dbrew.org/w/index.php?title=Makerom&oldid=17471'

Multipurpose and portable save manager for generations III to VIII, programmed inC++.

  • Supports original cartridges and digital copies of games from FrLgRSE to SwSh
  • Allows on-the-fly modifications to all of your data
  • Allows internal and resizable offline storage to store your Pokémon
  • Capable of running custom scripts to allow injection of arbitrary data intoyour saves
  • Interfaces with multiple ad-hoc programs running on your computer, web browseror smartphone
  • Capable of scanning QR codes to inject both .pkx files or event wondercards
  • Contains an offline wondercard database to get events from old distributions
  • Capable of automatic verification and legalization of all your data

We do not support or condone cheating at the expense of others. Do not usesignificantly edited Pokémon in battle or in trades with those who are unawareedited Pokémon are in use.

Screenshots

Documentation

Please refer to the PKSM wiki fordetailed documentation.

Installation

This software works on CFW and Rosalina-based Homebrew Launchers. An internetconnection is required when first launching PKSM.

EntrypointInstructions
CFWInstall the PKSM.cia file provided in the release page with your favourite installer. You can now launch the application from the Home Menu
Rosalina HBLCopy the PKSM.3dsx file provided in the release page into your SD card. You can now launch PKSM from a Rosalina-based Homebrew Launcher

Initial launch will require your system to be connected to the internet. This isneeded to download the additional assets required for the application to launch.If your system is not connected to the internet, PKSM will return back to yourmenu.

Applications compatible with PKSM

  • PKHeX: Generates .pk7, .pk6, .wc7, .wc6QR codes scannable from PKSM. Runs on PC.
  • MysteryGiftBot: Generates .wc7 QRcodes scannable from PKSM. Runs on Twitter.
  • PKSM-Scripts: a toolkit todevelop and compile .pksm and .c scripts.
  • The GPSS: an online Pokémon sharing platform
3ds To Cia Converter Exe Header Error

Working path

  • Additional assets are located at /3ds/PKSM/assets
  • Automatic save backups are located at /3ds/PKSM/backups
  • Extra storage data is located at /3ds/PKSM/banks
  • .pkx and .wcx dumps are located in /3ds/PKSM/dumps
  • Custom scripts are located in /3ds/PKSM/scripts
  • Custom background songs are located in /3ds/PKSM/songs

Troubleshooting

Before submitting an issue, have a look through the issues page, because yourquestion may have already been answered in the past.

Please only submit consistent issues (submitting your environment and whichversion of PKSM you’re running, for example). Duplicate issues will be closedwithout any reply.

We’ll not reply to issues related to versions of PKSM different from the lateststable release currently available.

You can get real-time support by joining FlagBrew’s discord server.

Building

PKSM has the following dependencies:

  • The latest version of libctru, citro3d, citro2d, 3ds-curl, 3ds-pkg-config, 3ds-bzip2, 3ds-mpg123, 3dstools, and tex3ds withtheir dependancies. All of these should be installed from devKitPropacman.
  • Your system’s pkg-config
  • 3dstool,bannertool andmakerom, if you want to beable to compile a .cia build of PKSM.
  • The latest version of Python 3.x and the GitPython library.
  • node.js, pandoc, wkhtmltopdfandgithub-wikito-converterto be able to build the HTML documentation.

To compile, clone the repository with all submodules (git clone --recursivehttps://github.com/FlagBrew/PKSM.git if initially cloning, git submodule initand git submodule update if running from an existing clone) and run makeall.

Credits

3ds To Cia Converter Exe Header Error Windows 10

  • Bernardo for creating PKSM
  • piepie62 andAdmiral-Fish for the immense amount ofdedication they put into the project
  • dsoldier for the gorgeous graphic work
  • SpiredMoth,trainboy2019 and all the scripters formaking PKSM-Scripts great
  • Archit Date for CoreConsole and PKHeX AutoLegalityMod
  • Allen for the GPSS, CoreConsole’s successor, CoreAPI and GPSS Mobile
  • LiquidFenrir for the PoC of session stealing that led to Gen 3 support and GPSS Mobile
  • The whole FlagBrew team for collaborating withus
  • kwsch and SciresMfor PKHeX, memecrypto and documentation
  • fincs andWinterMute for citro2d and devkitARM
  • kamronbatman and ProjectPokemon.org forEventsGallery
  • nayuki for QR-Code-generator
  • jpoirier, zsaleeba, and Jan Švejda for the base and most improvements in our picoC fork
  • dlbeer for quirc
  • Griffin For FlagBot and all the help it has been on the server.
  • All the translators
  • Subject21_J and all the submitters for PKSM’s icon
  • Allen, piepie62, SpiredMoth and all the contributors for the documentation
  • All the past contributors to the project
  • All the patrons and the huge amount of supporters that this project has gainedover the year

Without you, this project wouldn’t have existed. Thank you.

Support us

If you appreciate our work, you can support us onPatreon!

License

3ds To Cia Converter Exe Header Error Download

This project is licensed under the GNU GPLv3. Additional Terms 7.b and 7.c ofGPLv3 apply to this. SeeLICENSE for details.

3ds To Cia Converter Exe Header Error Key

Visit us on flagbrew.org!