- 3ds To Cia Converter Exe Header Error Windows 10
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11 votes, 33 comments. Trying to convert my.3ds files to.cia using '3DS simple CIA converter v5.0'. I have boot9.bin in the 3ds converter root. 11 votes, 33 comments. Trying to convert my.3ds files to.cia using '3DS simple CIA converter v5.0'. I have boot9.bin in the 3ds converter root. 3DS CIA Manager List all CIA files from a folder and display its ID. Leerz: Thread: 3DS to CIA converter Convert.3DS files to.CIA format CCI/CIA Command Builder (aka ROMTool GUI) TiniVi: Thread: Git: CIA Auto-Generator Script to speed up cia generation mmn: Thread: Cia to TitleID List all cia files from a folder and display its ID. CCI: Added more information to the header. MPO: Added Nintendo's MakerNote structure. V1.0 Better late then ever.update to v1.0 so I can continue with the regular; version giving. Added MPO support (3D Images taken by the 3ds camera) 3D Video Conversion tool to convert youtube 3d videos to 3DS-3D MJPG videos. More bug fixes (as always) v0.96.
makerom | |
General | |
---|---|
Author(s) | 3dsguy |
Type | PC utility |
Version | 0.15 |
Links | |
Download | |
Source |
makerom is a tool which can be used to create NCCH, CCI, and CIA files.
- 1Format Overviews
- 1.2CCI
- 1.3CIA
- 2Using Makerom
- 2.1Command line
Format Overviews[edit]
NCCH[edit]
The native format storing code binaries and data archives for the 3DS is NCCH. NCCH files are comprised of:
- code/exheader/plainregion (used for code execution) (plainregion just lists included SDK library add-ons)
- icon (app title text, icon, homemenu settings, see here
- banner (cbmd + cwav, i.e. the upper screen banner/sound shown on the homemenu)
- logo (the splash screen displayed after an application is launched from the homemenu)
- romfs (read-only filesystem used to store resources)
Typical uses for NCCH files include:
- Executable image (code+exheader+icon+banner+logo+romfs)
- e-Manual archive (accessed from homemenu) (romfs)
- DLP child CIA archive (accessed from application) (romfs)
- Update Data archive (romfs)
- Standalone data archive (romfs)
- DLC index archive (icon+romfs)
- DLC archive (romfs)
CCI[edit]
The native format for gamecard images is CCI and is a NCCH container format. CCI files are limited to containing 8 NCCH files, and can contain NCCH files for applications titles only.
NCCH configuration for CCI[edit]
NCCH | Required | Index |
---|---|---|
Executable image | YES | 0 |
e-Manual archive | NO | 1 |
DLP child CIA archive | NO | 2 |
Update Data archive | NO | 7 |
CIA[edit]
The native format for packaging NCCH files for install is CIA, which is also a NCCH container format. CIA files are limited to containing 65535 NCCH files and can be used to contain NCCH files for any title type. CIA files also contain signed data used by the 3DS for general title management and DRM. Installing custom CIA files on a 3DS which also uses eShop/SysUpdates is unwise as conflicts will likely occur.
NCCH configurations for CIA[edit]
Applications (Application/DlpChild/Demo/Patch/SystemApplication):
NCCH | Required | Index |
---|---|---|
Executable image | YES | 0 |
e-Manual archive | NO | 1 |
DLP child CIA archive | NO | 2 |
System Applet/Module:
NCCH | Required | Index |
---|---|---|
Executable image | YES | 0 |
System Data Archives:
NCCH | Required | Index |
---|---|---|
Data archive | YES | 0 |
DLC:
The number of DLC data archives in DLC varies for each DLC.
NCCH | Required | Index |
---|---|---|
DLC index archive | YES | 0 |
DLC data archive | YES | Varies |
Using Makerom[edit]
Command line[edit]
General Arguments
Argument | Acceptable values | Notes |
---|---|---|
-f <format> | 'ncch'/'cxi'/'cfa'/'cci'/'cia' | Specify the output file format. 'ncch'/'cxi'/'cfa' has no affect, probably parsed without error for legacy support. |
-o <path> | Valid file path. | Specify name/path for output file. Makerom will decided a name if this is not specified. |
-v | not required | Enables verbose output. |
RSF Arguments
Argument | Acceptable values | Notes |
---|---|---|
-rsf <path> | Valid file path | Specify the path to Rom Specification File(RSF). See below for creating RSF. |
-D<NAME>=<VALUE> | This is used to substitute where '$(<NAME>)' exists in the RSF files with '<VALUE>'. (Uppercase isn't a requirement) |
Crypto Arguments
Argument | Acceptable values | Notes |
---|---|---|
-target <target> | 't'/'d'/'p' | Specify key-chain. This affects encryption, signing and '-desc' template availability. t=test, suitable for homebrew. d=devkit(incomplete), suitable for devkits. p=retail(unusable), suitable for signing retail software? |
-ckeyid <index> | Any value between 0-255 (inclusive). | Overrides the default common key used to encrypt CIA title keys. |
-showkeys | none | Dumps loaded key-chain to stdout. |
NCCH Build Arguments
Argument | Acceptable values | Notes |
---|---|---|
-elf <file> | Valid file path | Specify ELF. See below for creating ELF. |
-icon <file> | Valid file path | Specify icon. |
-banner <file> | Valid file path | Specify banner. |
-desc <apptype>:<fw> | <apptype>='app'/'ecapp'/'demo'/'dlpchild'. <fw>='kernel version minor'. | Use a template for exheader/accessdesc. These are hard-coded, so not all firmwares have a template. A value from 1-7 can be used in place of 'kernel version minor'. A template shouldn't be used if the title needs 'special' permissions, the RSF must be configured fully. |
-exefslogo | none | Include logo in ExeFS. Required for usage on <5.0 systems. |
Arguments useful for rebuilding a NCCH file:
Argument | Acceptable values | Notes |
---|---|---|
-code <file> | Valid file path | Specify decompressed/plaintext exefs code binary. |
-exheader <file> | Valid file path | Specify plaintext exheader binary. |
-logo <file> | Valid file path | Specify logo. |
-plainrgn <file> | Valid file path | Specify NCCH plain-region. |
-romfs <file> | Valid file path | Specify an unencrypted RomFS binary. |
CCI Arguments
Argument | Acceptable values | Notes |
---|---|---|
-content <path>:<index> | <path>=Valid file path. <index>=Any value between 0-7 (inclusive) | Include a built NCCH file in the CCI container. '-i' can be used instead of '-content'. |
-devcci | none | Build a debug CCI? |
-nomodtid | none | Don't modify the TitleIds of NCCH files included to match NCCH0 |
-alignwr | none | Align the offset for the Card2 writable region to the end of the last NCCH in the CCI. |
CIA Arguments
Argument | Acceptable values | Notes |
---|---|---|
-content <path>:<index>:<id> | <path>=Valid file path. <index>=Any value between 0x0-0xFFFF (inclusive). <id>=Any value between 0x0-0xFFFFFFFF (inclusive) | Include a built NCCH file in the CIA container. If <id> isn't specified, it will be generated randomly. '-i' can be used instead of '-content'. |
-major <version> | Any value between 0-63 (inclusive) | Specify the version major for the title. This cannot be used with '-dver'. |
-minor <version> | Any value between 0-63 (inclusive) | Specify the version minor for the title. This cannot be used with '-dver'. |
-micro <version> | Any value between 0-15 (inclusive) | Specify the version micro for the title. |
-dver <version> | Any value between 0-4095 (inclusive) | Specify the or '-minor'. |
-dlc | none | Specify this flag when building a DLC CIA. |
-rand | none | Use a random title key to encrypt CIA content. |
Examples[edit]
General examples:
Create CXI
Create CFA
Create CCI
Create CIA
Makerom supports building a NCCH file and including it automatically (as index 0) into a NCCH container:
Create CCI and CXI at the same time and include a CFA
Create CIA and CXI at the same time and include a CFA
Rebuilding CXI:
Creating RSF files[edit]
Inspired by Nintendo's format for their makerom, a yaml configuration file is required for creating NCCH files. CIA/CCI can be created without using a RSF file, but default settings will be used.
For CXI, RSF files can be used to specify permissions, and access control settings. Makerom can use default settings by use of the '-desc' option, which removes the requirement for specifying them in the RSF file.
Sample RSF to be used with '-desc': download (link broken)
Sample RSF to be used without '-desc': download
Creating ELF files[edit]
The latest devkitARM used in conjunction with ctrulib can create ELF files compatible with makerom.
ELF files that are created using the official SDK are also supported by makerom.
Compiling Source[edit]
For Windows a MinGW-W64/MSYS build setup is required.
For Linux, gcc/g++/make must be installed.
All additional libraries used by makerom (polarssl/libyaml) are included in the source, and are linked statically.
Multipurpose and portable save manager for generations III to VIII, programmed inC++.
- Supports original cartridges and digital copies of games from FrLgRSE to SwSh
- Allows on-the-fly modifications to all of your data
- Allows internal and resizable offline storage to store your Pokémon
- Capable of running custom scripts to allow injection of arbitrary data intoyour saves
- Interfaces with multiple ad-hoc programs running on your computer, web browseror smartphone
- Capable of scanning QR codes to inject both .pkx files or event wondercards
- Contains an offline wondercard database to get events from old distributions
- Capable of automatic verification and legalization of all your data
We do not support or condone cheating at the expense of others. Do not usesignificantly edited Pokémon in battle or in trades with those who are unawareedited Pokémon are in use.
Screenshots
Documentation
Please refer to the PKSM wiki fordetailed documentation.
Installation
This software works on CFW and Rosalina-based Homebrew Launchers. An internetconnection is required when first launching PKSM.
Entrypoint | Instructions |
---|---|
CFW | Install the PKSM.cia file provided in the release page with your favourite installer. You can now launch the application from the Home Menu |
Rosalina HBL | Copy the PKSM.3dsx file provided in the release page into your SD card. You can now launch PKSM from a Rosalina-based Homebrew Launcher |
Initial launch will require your system to be connected to the internet. This isneeded to download the additional assets required for the application to launch.If your system is not connected to the internet, PKSM will return back to yourmenu.
Applications compatible with PKSM
- PKHeX: Generates .pk7, .pk6, .wc7, .wc6QR codes scannable from PKSM. Runs on PC.
- MysteryGiftBot: Generates .wc7 QRcodes scannable from PKSM. Runs on Twitter.
- PKSM-Scripts: a toolkit todevelop and compile .pksm and .c scripts.
- The GPSS: an online Pokémon sharing platform
Working path
- Additional assets are located at
/3ds/PKSM/assets
- Automatic save backups are located at
/3ds/PKSM/backups
- Extra storage data is located at
/3ds/PKSM/banks
- .pkx and .wcx dumps are located in
/3ds/PKSM/dumps
- Custom scripts are located in
/3ds/PKSM/scripts
- Custom background songs are located in
/3ds/PKSM/songs
Troubleshooting
Before submitting an issue, have a look through the issues page, because yourquestion may have already been answered in the past.
Please only submit consistent issues (submitting your environment and whichversion of PKSM you’re running, for example). Duplicate issues will be closedwithout any reply.
We’ll not reply to issues related to versions of PKSM different from the lateststable release currently available.
You can get real-time support by joining FlagBrew’s discord server.
Building
PKSM has the following dependencies:
- The latest version of libctru, citro3d, citro2d, 3ds-curl, 3ds-pkg-config, 3ds-bzip2, 3ds-mpg123, 3dstools, and tex3ds withtheir dependancies. All of these should be installed from devKitPropacman.
- Your system’s pkg-config
- 3dstool,bannertool andmakerom, if you want to beable to compile a
.cia
build of PKSM. - The latest version of Python 3.x and the GitPython library.
- node.js, pandoc, wkhtmltopdfandgithub-wikito-converterto be able to build the HTML documentation.
To compile, clone the repository with all submodules (git clone --recursivehttps://github.com/FlagBrew/PKSM.git
if initially cloning, git submodule init
and git submodule update
if running from an existing clone) and run makeall
.
Credits
3ds To Cia Converter Exe Header Error Windows 10
- Bernardo for creating PKSM
- piepie62 andAdmiral-Fish for the immense amount ofdedication they put into the project
- dsoldier for the gorgeous graphic work
- SpiredMoth,trainboy2019 and all the scripters formaking PKSM-Scripts great
- Archit Date for CoreConsole and PKHeX AutoLegalityMod
- Allen for the GPSS, CoreConsole’s successor, CoreAPI and GPSS Mobile
- LiquidFenrir for the PoC of session stealing that led to Gen 3 support and GPSS Mobile
- The whole FlagBrew team for collaborating withus
- kwsch and SciresMfor PKHeX, memecrypto and documentation
- fincs andWinterMute for citro2d and devkitARM
- kamronbatman and ProjectPokemon.org forEventsGallery
- nayuki for QR-Code-generator
- jpoirier, zsaleeba, and Jan Švejda for the base and most improvements in our picoC fork
- dlbeer for quirc
- Griffin For FlagBot and all the help it has been on the server.
- All the translators
- Subject21_J and all the submitters for PKSM’s icon
- Allen, piepie62, SpiredMoth and all the contributors for the documentation
- All the past contributors to the project
- All the patrons and the huge amount of supporters that this project has gainedover the year
Without you, this project wouldn’t have existed. Thank you.
Support us
If you appreciate our work, you can support us onPatreon!
License
3ds To Cia Converter Exe Header Error Download
This project is licensed under the GNU GPLv3. Additional Terms 7.b and 7.c ofGPLv3 apply to this. SeeLICENSE for details.
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Visit us on flagbrew.org!